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JOHOR ULTIMATE OPEN
14th - 15th DECEMBER 2024
Marlborough College Malaysia
Iskandar Puteri, Johor

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EVENT DETAILS
DATE
14th - 15th December 2024
VENUE
Marlborough College Malaysia
Iskandar Puteri, Johor
CATEGORY
High School, College & University, Power Pool (Mixed Open)
FORMAT
Mixed (WFDF Gender Rule A)
PLAYERS
Minimum 18 players per team
TEAM FEE
Team Fee: RM2,000
Player Fee: RM140 per person
Team Bidding Opens

5th Aug 2024
Team Bidding Closes
31st Aug 2024

Team Bid Announcement

2nd Sept 2024
Team Fee Due Date
23rd Sept 2024

Successful Waiting List Teams Announcement

25th Sept 2024
Waiting List Team
Fee Due Date
7th Oct 2024

Full Payment and Roster Submission Due Date

16th Oct 2024
Final Team Annoucement
24th Oct 2024

Sale Ends In
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MUO 2026 FORMAT
MUO 2026 Event Info
MBO FORMAT
KQ 2026 FORMAT
MBO Event Info
KQ 2026 Event Info
MUO FORMAT
MUO Event Info
MUO Roster FAQs
MUO Jersey FAQs
Snatch Cup Event Info
Youth Category
Kings and Queens Event Info
Kings
Queens
Format
DIVISIONS, POOL FORMAT
Juara Division: 11 teams (Mixed)
Format: Pool (Round Robin) + Knockout (1-6) & Round Robin for (7-11)
Pool A: Y1, Y6, Y7, Y11
Pool B: Y2, Y5, Y8, Y10
Pool C: Y3, Y4, Y9.
Pool C: Placement Pool Game (1x Repeat Matchup) - The 1st ranked team in Pool C plays the 2nd ranked team in Pool C. This is a power-matching crossover. It gives them their mandatory 3rd game of the day and serves as a vital seeding decider for Sunday's bracket placement.
Championship Flight (1st–6th): Asymmetric bracket.
The Top 2 overall pool winners receive a first-round bye into the Semifinals.
The remaining 4 teams play a Wildcard round.
Finalists play a maximum of 3 games.
Datuk Division: 6 teams (Opens)
Format: Full Round Robin + Final Placement Games
Santai Division: 20 teams
Format: Pools (Round Robin) + Crossover + Knockout with Classification Games
Crossover: Based on RR games, teams' seed to original seeding method in their group, eg. 2nd in Group D is 10th place.
Crossover Matchups: Inter-Pool Shift to minimize repeat matchups: 1v7, 2v6, 3v10, 4v9, 5v8
Top 8 advance into quarters, next 8 into 9-16 bracket, bottom 4 into final 17-20 (round robin)
GAME DURATION
Juara, Datuk Divisions
100 min games across all match types except: Juara wildcard round - 70 Minutes (follows Santai game format for this match only)
Santai Division:
Pool Matches (Group Stage): 60 minutes.
Crossover / Pre-Quarters / Knockout / Placement: 70 minutes.
Finals: 100 minutes.
Game Rules
Ratio Rule
Applies for both Juara & Santai - ABBA
Score Cap
Juara, Datuk Divisions
15 goals
Santai Division
Pool Matches: 11 goals.
Crossover / Knockout: 13 goals.
Final: 15 goals.
Half-Time Target
Juara, Datuk Divisions
8 goals
Santai Division
Pool Matches: 6 goals.
Crossover / Knockout: 7 goals.
Final: 8 goals.
Half-Time Cap & Procedure
Juara, Datuk Divisions
Triggered at 8 goals. If neither team reaches 8 goal by 55 mins, halftime occurs after current point.
Mirror Half
At half-time, teams shall switch playing ends.
Santai Division
Group Stage / Pool Play
If 30 minutes elapse before a team reaches the half-time target (6 goals), the current point shall be completed.
Half-time shall then occur immediately.
No +1 rule shall apply.
Crossover / Knockout / Finals (35 or 45 minutes cap)
If the half-time cap is reached before the target, the current point shall be completed.
If no team has reached the half-time target, +1 goal shall be added to the leading team’s score.
This adjusted score becomes the new half-time target.
Play continues until a team reaches the new target.
Mirror Half
At half-time, teams shall switch playing ends.
Half Time Break
Juara, Datuk Divisions
7 Mins for all matches
Santai Division
Pool Matches: No break.
Crossover / Knockout Matches: No break.
Final: 5 minutes (game clock does not stop)
Time Out
Each team is entitled to two (2) time-outs per game.
Each time-out shall last 75 seconds.
Time Cap
A time cap shall occur at the scheduled end of game time according to each respective stage of the division, if neither team has reached the score cap;
The current point shall be completed.
At the conclusion of that point, the game shall end, regardless of whether the score cap has been reached.
No +1 adjustment shall apply
If the game is tied at the conclusion of the point, an additional point shall be played (“universe point”) until a winner is determined. Applicable to all divisions
The number of time-outs available to each team shall remain unaffected by the time cap. Applicable to all divisions
Tie Breakers
Number of games won, counting only games between the tied teams.
Fewest games forfeited.
Goal difference, counting only games between the tied teams.
Goal difference, counting games against all common opponents.
Goals scored per game, counting only games between the tied teams.
Goals scored per game, counting games against all common opponents.
If still tied:
Each team nominates one player to throw one disc from behind the goal line to the far brick mark.
Throwing order shall be determined by a disc toss or other random method.
Teams are ranked by distance from disc resting place to brick mark (closest to furthest).
Roster Submission
All teams must complete and submit their roster by 20th April 2026 via Ultiscore.
Team roster must include a minimum of 18 players.
At least 50% of the team, including captains and spirit captains, must possess WFDF Advanced Certification (2025–2028).
Specific Rules of Play
All games shall be played in accordance with the latest edition of the World Flying Disc Federation Official Rules of Ultimate, unless otherwise modified by these tournament regulations.
The Tournament Director reserves the right to implement event-specific modifications, including but not limited to:
Time caps
Point caps
Soft caps and hard caps
Game duration adjustments
Format changes due to scheduling or weather constraints
Only officially rostered players, coaches, and designated team personnel are permitted within the team and competition areas.
Spirit of the Game (SOTG)
All players are expected to uphold the principles of Spirit of the Game (“SOTG”), including:
Respect for opponents and officials
Fair play and honesty
Avoidance of dangerous or unsportsmanlike behaviour
Self-officiating in accordance with WFDF principles
Any form of violent conduct, abuse, harassment, intimidation, or repeated unsportsmanlike behaviour may result in:
Player misconduct warnings
Ejection from the game
Suspension from the tournament
Removal from future UOV events
Tournament Policies
Jersey Policy
Player Numbers
Each player in a team must have a unique number between 0–99.
Jersey Colours
Each team must have at least two sets of jerseys light or dark (Home & Away)
Scorekeeper's Policy
Appointment
Each game will have an official scorekeeper assigned by the Tournament Organizer.
Responsibilities
Scorekeepers are responsible for:
Recording and updating the score.
Tracking game statistics (as directed by the organizers).
Limitations
Scorekeepers will not provide rulings, interpretations, or advice on the rules of the game.
Team Responsibility
Teams are fully responsible for adhering to the tournament rules and regulations.
Teams must inform the scorekeeper immediately if discrepancies in score or stats are observed.
Timing Policy
Running Clock
All games are played with a running central clock according to the scheduled game duration.
Stoppages
The game clock shall only stop in the following situations:
Spirit Time-Out – initiated by team captains in accordance with WFDF Spirit Guidelines.
Weather Suspension – e.g., lightning, unsafe playing conditions, or other safety concerns as determined by the Tournament Director or Game Officials.
Resumption
Upon resumption of play, the Tournament Director will confirm:
Remaining game time, or
Any adjustments (e.g., shortened games, modified caps) necessary to maintain the overall schedule.)
Late-to-Game & Forfeit Policy
Reporting Time
Teams are required to be present and ready to play at least five (5) minutes before the scheduled game start time.
Games shall begin according to the official tournament schedule unless otherwise directed by the Tournament Director.
Late Arrival Penalties
If a team is not ready to play at the scheduled start time, the following penalties may apply:
5 minutes late: Opposing team awarded +1 point and for the next 90 seconds continuously
10 minutes late: Game declared a forfeit
Forfeited games shall normally be recorded as:
Win for opposing team: 13–0
or another standard score determined by the Tournament Director.
A team is considered “ready to play” when the minimum required number of players are present on the field and prepared to begin the game.
Exceptional Circumstances
The Tournament Director may waive or modify late penalties in exceptional circumstances, including but not limited to:
Medical emergencies
Venue access restrictions
Schedule delays caused by previous games
Severe weather conditions
All decisions made by the Tournament Director regarding lateness, forfeits, or scheduling disputes shall be final.
Weather & Game Cancellation Policy
Lightning Detection & Game Suspension
Games may be suspended if conditions inside or around the venue are deemed unsafe, including but not limited to:
Lightning or thunderstorms within the vicinity.
Heavy rain or flooding affecting the playing surface.
Extreme haze or poor air quality.
Structural or safety concerns within the venue.
An official announcement by the Tournament Director (TD) or Game Officials shall signal the suspension of play.
Lightning-Specific Procedures
If lightning is detected within 10 km (6 miles) of the venue, all games will be immediately suspended.
The 30–30 rule shall apply: if the interval between seeing lightning and hearing thunder is 30 seconds or less, play must be stopped.
Upon suspension, all players, officials, and spectators must seek shelter in safe areas:
Indoor facilities or enclosed buildings
Fully enclosed vehicles with windows closed
The following areas shall not be used as shelter:
Open fields
Under trees
Metal structures
Tents without proper grounding
Waiting Period & Resumption of Play
Play will remain suspended for a minimum of 30 minutes after the last observed lightning strike within 10 km.
Each subsequent lightning strike shall reset the 30-minute waiting period.
The Tournament Director, in consultation with Game Officials and team captains, shall determine whether to:
Resume play
Delay play further, or
Cancel affected games
Game Adjustments Following Lightning Delays
If delays significantly impact the tournament schedule, the Tournament Director may implement one or more of the following adjustments:
Shortened game durations (e.g., reduced time or point caps).
Modified tournament format (e.g., adjusted bracket progression).
Rescheduling of key games, where feasible.
Cancellation of games where resumption is not possible.
Determining Game Results for Canceled Matches
If 50% or more of a game has been completed, the score at the time of stoppage shall be considered final.
If less than 50% of the game has been completed and the match cannot resume, the current score at the time of stoppage shall be used to determine the game result
In the event of a tied score when play is stopped and cannot resume:
The game may be declared a draw during pool play or group stages.
In elimination rounds, a coin toss conducted by the Tournament Director shall determine the winner.
If no score has been recorded or both teams have zero points, the game may be declared a no contest and excluded from standings.
Communication & Updates
Official updates regarding weather delays and cancellations shall be communicated through:
On-site announcements by the Tournament Director, and
Official tournament website or social media platforms.
Teams are responsible for staying informed and prepared to resume play once conditions allow.

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