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JOHOR ULTIMATE OPEN
14th - 15th DECEMBER 2024
Marlborough College Malaysia
Iskandar Puteri, Johor

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Event Details
Player Info
Important Dates
Teams/Roster
Schedule

EVENT DETAILS
DATE
14th - 15th December 2024
VENUE
Marlborough College Malaysia
Iskandar Puteri, Johor
CATEGORY
High School, College & University, Power Pool (Mixed Open)
FORMAT
Mixed (WFDF Gender Rule A)
PLAYERS
Minimum 18 players per team
TEAM FEE
Team Fee: RM2,000
Player Fee: RM140 per person
Team Bidding Opens

5th Aug 2024
Team Bidding Closes
31st Aug 2024

Team Bid Announcement

2nd Sept 2024
Team Fee Due Date
23rd Sept 2024

Successful Waiting List Teams Announcement

25th Sept 2024
Waiting List Team
Fee Due Date
7th Oct 2024

Full Payment and Roster Submission Due Date

16th Oct 2024
Final Team Annoucement
24th Oct 2024


MUO 2026 FORMAT
MUO 2026 Event Info
MBO FORMAT
KQ 2026 FORMAT
MBO Event Info
KQ 2026 Event Info
MUO FORMAT
MUO Event Info
MUO Roster FAQs
MUO Jersey FAQs
Snatch Cup Event Info
Youth Category
Kings and Queens Event Info
Kings
Queens
Format
DIVISIONS, POOL FORMAT
• Juara Division: 8 teams (Mixed)
• Datuk Division: 8 teams (Opens)
• Datin Division: 8 teams (Women's)
• Santai Division: 16 teams
GAME DURATION
• Juara, Datuk, Datin Divisions
• 100 min games across all match types
• Santai Division:
• Pool Matches (Group Stage): 60 minutes.
• Crossover / Pre-Quarters / Knockout / Placement: 70 minutes.
• Finals: 100 minutes.
Game Rules
Score Cap
• Juara, Datuk, Datin Divisions
• 15 goals
• Santai Division
• Pool Matches: 11 goals.
• Crossover / Knockout: 13 goals.
• Final: 15 goals.
Half-Time Target
• Juara, Datuk, Datin Divisions
• 8 goals
• Santai Division
• Pool Matches: 6 goals.
• Crossover / Knockout: 7 goals.
• Final: 8 goals.
Half-Time Cap & Procedure
• Juara, Datuk, Datin Divisions
• Triggered at 8 goals. If neither team reaches 8 goal by 55 mins, halftime occurs after current point.
• Mirror Half
• At half-time, teams shall switch playing ends.
• Santai Division
• Group Stage / Pool Play
• If 30 minutes elapse before a team reaches the half-time target (6 goals), the current point shall be completed.
• Half-time shall then occur immediately.
• No +1 rule shall apply.
• Crossover / Knockout / Finals (35 or 45 minutes cap)
• If the half-time cap is reached before the target, the current point shall be completed.
• If no team has reached the half-time target, +1 goal shall be added to the leading team’s score.
• This adjusted score becomes the new half-time target.
• Play continues until a team reaches the new target.
• Mirror Half
• At half-time, teams shall switch playing ends.
Half Time Break
• Juara, Datuk, Datin Divisions
• 5 Mins
• Santai Division
• Pool Matches: No break.
• Crossover / Knockout Matches: No break.
• Final: 5 minutes (game clock does not stop)
Time Out
• Each team is entitled to two (2) time-outs per game.
• Each time-out shall last 75 seconds.
Time Cap
• Juara, Datuk, Datin Divisions
• 100 mins; play continues until current point finishes.
• Santai Division
• Pool Matches (Group Stage)
• A time cap shall occur at the scheduled end of game time (60 minutes), if neither team has reached the score cap.
• The current point shall be completed.
• At the conclusion of that point, the game shall end, regardless of whether the score cap has been reached.
• No +1 adjustment shall apply in Pool Matches.
• If the game is tied at the conclusion of the point, an additional point shall be played (“universe point”) until a winner is determined.
• Crossover / Knockout / Finals
• A time cap shall occur at the scheduled end of game time (70/90 minutes), if neither team has reached the score cap.
• The current point shall be completed.
• If, at the conclusion of that point, neither team has reached the score cap, one (1) goal shall be added to the leading team’s score.
• The adjusted score shall become the new game-winning target.
• Play shall continue until a team reaches this target.
• The number of time-outs available to each team shall remain unaffected by the time cap.
Tie Breakers
• Number of games won, counting only games between the tied teams.
• Fewest games forfeited.
• Goal difference, counting only games between the tied teams.
• Goal difference, counting games against all common opponents.
• Goals scored per game, counting only games between the tied teams.
• Goals scored per game, counting games against all common opponents.
• If still tied:
• Each team nominates one player to throw one disc from behind the goal line to the far brick mark.
• Throwing order shall be determined by a disc toss or other random method.
• Teams are ranked by distance from disc resting place to brick mark (closest to furthest).
Roster Submission
• All teams must complete and submit their roster by 20th April 2026 via Ultiscore.
• Team roster must include a minimum of 18 players.
• At least 50% of the team, including captains and spirit captains, must possess WFDF Advanced Certification (2025–2028).
Tournament Policies
Jersey Policy
Player Numbers
• Each player in a team must have a unique number between 0–99.
Jersey Colours
• Each team must have at least two sets of jerseys light or dark (Home & Away)
Scorekeeper's Policy
Appointment
• Each game will have an official scorekeeper assigned by the Tournament Organizer.
Responsibilities
• Scorekeepers are responsible for:
• Recording and updating the score.
• Tracking game statistics (as directed by the organizers).
Limitations
• Scorekeepers will not provide rulings, interpretations, or advice on the rules of the game.
Team Responsibility
• Teams are fully responsible for adhering to the tournament rules and regulations.
• Teams must inform the scorekeeper immediately if discrepancies in score or stats are observed.
Timing Policy
Running Clock
• All games are played with a running central clock according to the scheduled game duration.
Stoppages
• The game clock shall only stop in the following situations:
• Spirit Time-Out – initiated by team captains in accordance with WFDF Spirit Guidelines.
• Weather Suspension – e.g., lightning, unsafe playing conditions, or other safety concerns as determined by the Tournament Director or Game Officials.
Resumption
• Upon resumption of play, the Tournament Director will confirm:
• Remaining game time, or
• Any adjustments (e.g., shortened games, modified caps) necessary to maintain the overall schedule.)
Weather & Game Cancellation Policy
Lightning Detection & Game Suspension
Games may be suspended if conditions inside or around the venue are deemed unsafe, including but not limited to:
• Lightning or thunderstorms within the vicinity.
• Heavy rain or flooding affecting the playing surface.
• Extreme haze or poor air quality.
• Structural or safety concerns within the venue.
An official announcement by the Tournament Director (TD) or Game Officials shall signal the suspension of play.
Lightning-Specific Procedures
• If lightning is detected within 10 km (6 miles) of the venue, all games will be immediately suspended.
• The 30–30 rule shall apply: if the interval between seeing lightning and hearing thunder is 30 seconds or less, play must be stopped.
• Upon suspension, all players, officials, and spectators must seek shelter in safe areas:
• Indoor facilities or enclosed buildings
• Fully enclosed vehicles with windows closed
• The following areas shall not be used as shelter:
• Open fields
• Under trees
• Metal structures
• Tents without proper grounding
Waiting Period & Resumption of Play
• Play will remain suspended for a minimum of 30 minutes after the last observed lightning strike within 10 km.
• Each subsequent lightning strike shall reset the 30-minute waiting period.
• The Tournament Director, in consultation with Game Officials and team captains, shall determine whether to:
• Resume play
• Delay play further, or
• Cancel affected games
Game Adjustments Following Lightning Delays
• If delays significantly impact the tournament schedule, the Tournament Director may implement one or more of the following adjustments:
• Shortened game durations (e.g., reduced time or point caps).
• Modified tournament format (e.g., adjusted bracket progression).
• Rescheduling of key games, where feasible.
• Cancellation of games where resumption is not possible.
Determining Game Results for Canceled Matches
• If 50% or more of a game has been completed, the score at the time of stoppage shall be considered final.
• If less than 50% of the game has been completed and the match cannot resume, the current score at the time of stoppage shall be used to determine the game result
• In the event of a tied score when play is stopped and cannot resume:
• The game may be declared a draw during pool play or group stages.
• In elimination rounds, a coin toss conducted by the Tournament Director shall determine the winner.
• If no score has been recorded or both teams have zero points, the game may be declared a no contest and excluded from standings.
Communication & Updates
• Official updates regarding weather delays and cancellations shall be communicated through:
• On-site announcements by the Tournament Director, and
• Official tournament website or social media platforms.
• Teams are responsible for staying informed and prepared to resume play once conditions allow.

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