
EVENT DETAILS
DATE
17th May 2025
VENUE
WOS Subang Elite, Selangor
CATEGORIES
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Open Category (Men's & Women's)
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[CANCELLED] Youth Category (U18 Men's & U18 Women's)
TEAM FEE
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Open Category: RM1,100
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[CANCELLED] Youth Category: RM400
PLAYERS
Minimum Twelve (12) players in a team
FORMAT
Open Category
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Men's (24 Teams)
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Women's (12 Teams)
[CANCELLED] Youth Category
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U18 Men's (12 Teams)
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U18 Women's (12 Teams)

15th Jan 2025
Team Bidding Opens
31st Jan 2025
Team Bidding Closes


3rd Feb 2025
Successful Bid Announcement
2nd Mar 2025
First Deposit (RM400) Payment Due


3rd Mar 2025
Successful Waiting List Teams Announcement
30th Mar 2025
Second Deposit (RM400) Payment Due


20th Apr 2025
Full Payment Due
12th April 2025
Roster Submission


24th April 2025
Final Team and Grouping Annoucement
MENS (20 Teams)
Groups of 5
All teams will play a round robin within their respective group (each team plays 4 group matches).
Crossover for all teams
After the group phase ends, all teams will play a crossover match.
The results will decide which teams advance into Pool A, Pool B, or Pool C brackets.
Knockout + Placement Games: Power Bracket (Pool A), Mid Bracket (Pool B), Lower Bracket (Pool C)
WOMENS (8 Teams)
Groups of 4
All teams will play a round robin within their respective group (each team plays 3 group matches).
Crossover for all teams
After the group stage, all teams will play a crossover match.
The crossover results will determine the seeding for the knockout and placement rounds.
Knockout + Placement Games
Rule Set
Court Size
26.9 x 18.4M (Normal Court)
42 x 19.55M (Fifa Court, Finals Only)
Game Time
Group & Crossover: 25 Minutes
Knockout: 30 Minutes
Finals: 40 Minutes
Score Cap
All Stages: 15 Goals
Time Cap Rule
The time cap occurs after the end of gametime for each stage play, if the target has not been reached (A4.2.1)
At time cap, the game continues until completion of the current point.
Half Time Rule
Half time will occur without stoppage.
Mirror half occurs at a score of 8 for all stages.
Time Outs
Each Team may take one (1) time out for each game per game. Time out lasts sixty (60) seconds and cannot be taken during the last five (5) minutes of the game.
Stall Count
Stall Count is Eight (8)
Tie Breaker Rule
B3.4.1. Number of games won, counting only games between the teams that are tied.
B3.4.2. Fewest games forfeited.
B3.4.3. Goal difference, counting only games between the teams that are tied.
B3.4.4. Goal difference, counting games against all common opponents.
B3.4.5. Goals scored per game, counting only games between the teams that are tied.
B3.4.6. Goals scored per game, counting games against all common opponents.
Disc Toss if no winners can be determine from the above
Type of Pull
Bullet, Bounce, and Roll Pulls are not allowed due to potential harm to players and equipment.
Violation will result in the receiving team starting at the middle of the central zone.
Where the disc stops
Refers to the location where a player establishes possession, the disc come to rest naturally, or where the disc is stopped from rolling or sliding.
Valid Pull
A 'Valid Pull' is a throw-off made when the throwing team occupies an onside position and the disc passes through any part of a 2m high box bounded by the front, back and sidelines of the receiving teams' endzone, without “excessive force” and without first contacting the ground or any out-of bounds object. A throw-off is also automatically rendered valid if it is touched in flight by a member of the receiving team before it contacts the ground or an out-of-bounds object. All other throw-offs are invalid.
7.10. If a ‘valid pull’ initially contacts the playing field and never becomes out-of-bounds, the thrower must establish the pivot where the disc stops, even if that point is in their defending end zone.
7.11.1. If a ‘valid pull’ becomes out-of-bounds the thrower must establish a pivot point where the disc first crossed the perimeter line, even if that pivot point is in their defending end zone.
7.12. If the pull is invalid, the thrower may establish a pivot point either at the brick mark closest to their defending end zone, or at the location on the central zone closest to where the disc went out-of- bounds (Section 11.8). The binding brick option must be signalled before the disc is picked up, by any offensive player fully extending one arm overhead
Touching and Dropping the Pull
If the offensive team, in-bounds or out-of-bounds, first touches the disc before it hits the ground while making a genuine attempt to catch the disc, and the offensive team fails to catch it, that is not a turnover and the offensive team takes possession of the disc (7.8.1)
Where the disc stops; or if the disc contacts an out of bounds area, then the point closest to the playing field where first out of bounds contact occurred (7.8.1.1 )
If the offensive team, an offensive player, in-bounds or out-of-bounds, touches the disc before it hits the ground while not making a genuine attempt to catch the disc, and the offensive team fails to catch it, that is a turnover (a “dropped pull”). Possession will revert to the defensive team at whichever of the following locations is closest to the endzone they are attacking: (7.8.2)
Where the disc stops; or if the disc contacts an out of bounds area, then the point closest to the central zone where first out of bounds contact occurred; or (7.8.2.1)
Where the contact was made.(7.8.2.2)
A deliberate mac is not a genuine attempt to catch the disc and is a turnover (7.8.2.3)
Other Pull Rules
Any member of the receiving team may call ‘excessive force’ at any time after the pull has been released including after the disc becomes out of bounds. Any member of the receiving team may attempt to catch or block a disc, whilst still being able to call ‘excessive force’, if not doing so may result in another person being injured or something dangerous occuring. Unless the throwing team dispute the call (see 7.14) then play will resume from the brick mark.
Disputes: If the two sets of players on the pitch cannot agree about whether a pull is valid or invalid, then a compromise will be used. The disc will be played from the front centre of the endzone: i.e. it will not be bricked, but nor need it be played from the back or side of the endzone. (7.14)
There is no total time limit between the scoring of a goal and the ensuing throw-off. Instead, after either side has 5 players in a correct onside position and has raised a hand to indicate readiness, the opposing side will have only ten seconds to signal their own readiness to commence play. The team that is ready first shall give a ten second warning, and shall then count down from 5 if necessary. Teams may take a time-out at any time before the 10 seconds is up, but not after. (7.15)
If the throwing team is not ready within 10 seconds after the receiving team, then the receiving team may immediately claim the disc and put the disc into play either at the front centre of the endzone they are defending, or at the brick mark nearest that endzone, without a throw-off being made. (7.15.1)
If the receiving team is not ready within 10 seconds after the throwing team, then the throwing team may throw-off without waiting for a hand to be raised. (7.15.2)
Minimum Twelve (12) players in a team.
Each player must have a unique number within their team, which cannot be duplicated by any other teammate.
At least ten (10) players on the team hold WFDF advanced certifications, while the remaining players have WFDF standard accreditation.
Team Fee/Deposits are non-refundable if teams decided to withdraw
The purpose of this are to ensure smooth game management and fair play. Adhering to them helps officials, teams, players and spectators to interpret the game correctly.
Teams are encouraged to have both a Home and Away jersey.
Jerseys cannot be worn in reverse.
Men's Divison
Medals Pool A: 1st, 2nd, 3rd Places
Medals Pool B: 1st, 2nd Places
Medals Pool C: 1st Place
Women's Division
Medals: 1st, 2nd, 3rd Places
Most Spirited Team
1 for each Men's and Women's division
Individual Awards
Overall MVP Men's & Women's
Top Scorer Men's & Women's
Top Assists Men's & Women's
Mythical 5
Player Pack
Breakfast
Lunch
Insurance
Tournament's Merchandise
Sponsor Goodies
Special Refreshment (Limited)
Services
Free Flow Water
Free Flow Ice
Photography
Ambulance & Medic
Men's
Group A
A1 Hehehaha
A2 Born To Sky
A3 Teh n Toast
A4 Duckies Men
A5 Phantom
Group B
B1 Venom
B2 Denial Ultimate
B3 Teh n Toast
B4 Duckies Men
B5 Phantom
Group C
C1 Paperoger
C2 Spin Paniccc
C3 Ryzen X-Men
C4 Seagle Ultimate
C5 KL Eagle
Group D
D1 Pen Island Sentosa Singapore
D2 Pegasus
D3 Ultraman Ultimate
D4 Magikarps
D5 STAR Golden Dragon
Women's
Group A
A1 Powerpuff Girls
A2 Krakens
A3 Duckies Women
A4 Nonchalant Ultimate
Group B
B1 Zealous Flare
B2 Pony Ultimate
B3 Young Machine
B4 Teh n Toast
Powerpuff girls
Seed:
1
Duckies Women
Seed:
5
Zealous Flare
Seed:
2
Young Machine
Seed:
6
Pony Ultimate
Seed:
3
Teh n Toast
Seed:
7
Krakens
Seed:
4
Nonchalant ultimate
Seed:
8
Hehehaha
Seed:
1
Pegasus
Seed:
5
Teh n Toast
Seed:
9
Magikarps
Seed:
13
Phantom
Seed:
17
Venom
Seed:
2
Spin Paniccc
Seed:
6
Sacred Ultimate
Seed:
10
Seagle Ultimate
Seed:
14
Flying Bison
Seed:
18
Paperoger
Seed:
3
Denial Ultimate
Seed:
7
Ryzen X-Men
Seed:
11
Nonchalant Ultinate
Seed:
15
KL Eagle
Seed:
19
Pen Island Sentosa Singapore
Seed:
4
Born To Sky
Seed:
8
Ultraman Ultimate
Seed:
12
Duckies Men
Seed:
16
STAR Golden dragon
Seed:
20
RESULTS
CHAMPIONS
Venom
1st RUNNER UP
Pegasus
2ND RUNNER UP
Hehehaha
Pool B CHAMPIONS
Teh N Toast
Pool B RUNNER UP
Sacred Ultimate
Pool C CHAMPIONS
Nonchalant Ultimate
TOP SCORER
Jovial Kok Jia Hong
(Hehehaha)
TOP ASSISTS
Syakir Iqmal Bin Roslan
(Ryzen X)
SPIRIT AWARD
Ultraman Ultimate
MVP
Ammar Sidek Bin Nadim
(KL Eagle)
MYTHICAL 5
Jovial Kok Jia Hong (Hehehaha)
Shum Kar Boom (Venom)
Lam How Sean (Magikarps)
Gabriel Sarrazin (Pen Island Sentosa Singapore)
Chee Ji Ern (Hehehaha)
CHAMPIONS
Zealous Flare
1st RUNNER UP
Powerpuff Girls
2ND RUNNER UP
Duckies
TOP SCORER
Wong Khai Er
(Duckies)
TOP ASSISTS
Apple Cheong Zhi Qing
(Krakens)
SPIRIT AWARD
Krakens
MVP
Wong Khai Er
(Duckies)
Mythical 5
Apple Cheong (Krakens)
Camilia Aida Binti Munawir (Pony Ultimate)
Tsun Xin Ying (Zealous Flare)
Shaune Chow (Powerpuff Girls)
Wong Khai Er (Duckies)






