
EVENT DETAILS
DATE
13th - 14th June 2026
DIVISIONS
Mixed
-
Juara (Club Teams, National Programmes)
-
Santai (Recreational Pool)
Open
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Datuk Division
Women's
-
Datin Division
FEE
Team fee:
-
RM3,000 (Returning teams from previous MUO '25 and Kings & Queens '25 will receive 10% Discount OFF for Team Fee. T&C Applies)
Player fee:
-
RM250
VENUE
Putrajaya Equestrian Park
TIMELINE
Bidding Period
5th Jan - 5th Feb 2026
Successful Bid Announcement
9th February 2026
Deposit Deadline
1st March 2026
Full Payment
20th April 2026
Roster & Design Submission
20th April 2026
Group Announcement
28th May 2026
All Divisions
Medals: Champion, 1st Runner Up, 2nd Runner Up
Individual Awards
Overall MVP Men & Women
Top Scorer Men & Women
Top Assist Men & Women
Spirit Awards
All Divisions
Breakfast & Lunch
Insurance
Tournament Merchandise OR Custom Jerseys (Team to choose one; additional RM10 per player applies for custom jerseys, T&C Applies)
Special Refreshments
Tent
Photography & Videography
Ambulance & Medic
Free Flow Water & Ice
Live Streaming
Teams may complete the payment via the following methods:
Local Bank Transfer – Direct transfer to Ultimate Outdoor Venture’s company account (details provided in the registration form).
International Bank Transfer – For overseas teams, please make sure any bank or currency conversion fees are covered on your side so that the full team fee amount is received by the organiser.
💡 Note: All transaction and processing fees are to be borne by the team.
How to get it
Teams can choose between the Standard Tournament Player Merchandise or Custom Team Jerseys (additional RM10 per player).
This is a team-level decision — all team members should follow the same choice.
Even if a team chooses tournament merchandise, custom jersey requests are allowed with payment according to the prices listed in the pricing guide.
Extra orders are allowed (see pricing guide).
Ordering & Payment
Teams are responsible for confirming sizes and quantities.
All payments are made to Ultimate Outdoor Venture, and prices will be provided by the tournament organizers.
Jerseys larger than 3XL will incur an additional charge of RM10 per jersey.
The tournament organizers will coordinate with Titan Apparel to facilitate the order process.
Collection can be made during the tournament. Teams may request advanced collection, but any delivery cost must be borne by the team.
Material & Pricing
Material: Ultron X or Interlock
Branding Requirement
The MUO Logo must be placed on the left sleeve.
Download the logo here.
Do not modify the logo to ensure a consistent appearance across all jerseys.
Submission Guidelines
Teams must provide their own jersey design. Templates are provided.
Email your design and material selections to uovsports@gmail.com with the order form attached.
The organizers will respond with an invoice (if payment is needed) and confirmation of the template.
Design requirements:
Must be in AI (Adobe Illustrator) format.
All elements inside the AI file must be in vector format. Images (rasterized graphics) are not accepted, as they may affect production quality.
Must include the font used in the design.
MUO26 Logo must be placed on the left sleeve without any modification.
Numbers:
Numbers are to be printed on the back only.
Additional charges of RM5 per jersey apply if numbers are printed two-sided.
Submission Deadline
20th April 2026
Order Form
Teams must complete the official order form to submit their design and selections. Submit before the deadline.
Download the order form here.
DIVISIONS, POOL FORMAT
Juara Division: 8 teams (Mixed)
Datuk Division: 8 teams (Opens)
Datin Division: 8 teams (Women's)
Santai Division: 16 teams
GAME DURATION
Juara, Datuk, Datin Divisions
100 min games across all match types
JUARA/DATUK/DATIN FORMAT | Game Time | Score Cap | Half time Target | Half time Cap | Half time (+1) | Half time Break | Time Cap +1 |
All Stages | 100 mins | 15 | 8 | 55 mins | No | 5 mins | Yes |
Santai Division:
Pool Matches (Group Stage): 60 minutes.
Crossover / Pre-Quarters / Knockout / Placement: 70 minutes.
Finals: 100 minutes.
SANTAI DIVISION FORMAT | Game Time | Score Cap | Half time Target | Half time Cap | Half time (+1) | Half time Break | Time Cap +1 |
Pool Matches (Group Stage) | 60 mins | 11 | 6 | 30 mins | No | None | No |
Crossover / Pre-Quarters / Knockouts / Placement | 70 mins | 13 | 7 | 35 mins | No | None | Yes |
Finals | 90 mins | 15 | 8 | 45 mins | No | 5 mins | Yes |
Score Cap
Juara, Datuk, Datin Divisions
15 goals
Santai Division
Pool Matches: 11 goals.
Crossover / Knockout: 13 goals.
Final: 15 goals.
Half-Time Target
Juara, Datuk, Datin Divisions
8 goals
Santai Division
Pool Matches: 6 goals.
Crossover / Knockout: 7 goals.
Final: 8 goals.
Half-Time Cap & Procedure
Juara, Datuk, Datin Divisions
Triggered at 8 goals. If neither team reaches 8 goal by 55 mins, halftime occurs after current point.
Mirror Half
At half-time, teams shall switch playing ends.
Santai Division
Group Stage / Pool Play
If 30 minutes elapse before a team reaches the half-time target (6 goals), the current point shall be completed.
Half-time shall then occur immediately.
No +1 rule shall apply.
Crossover / Knockout / Finals (35 or 45 minutes cap)
If the half-time cap is reached before the target, the current point shall be completed.
If no team has reached the half-time target, +1 goal shall be added to the leading team’s score.
This adjusted score becomes the new half-time target.
Play continues until a team reaches the new target.
Mirror Half
At half-time, teams shall switch playing ends.
Half Time Break
Juara, Datuk, Datin Divisions
5 Mins
Santai Division
Pool Matches: No break.
Crossover / Knockout Matches: No break.
Final: 5 minutes (game clock does not stop)
Time Out
Each team is entitled to two (2) time-outs per game.
Each time-out shall last 75 seconds.
Time Cap
Juara, Datuk, Datin Divisions
100 mins; play continues until current point finishes.
Santai Division
Pool Matches (Group Stage)
A time cap shall occur at the scheduled end of game time (60 minutes), if neither team has reached the score cap.
The current point shall be completed.
At the conclusion of that point, the game shall end, regardless of whether the score cap has been reached.
No +1 adjustment shall apply in Pool Matches.
If the game is tied at the conclusion of the point, an additional point shall be played (“universe point”) until a winner is determined.
Crossover / Knockout / Finals
A time cap shall occur at the scheduled end of game time (70/90 minutes), if neither team has reached the score cap.
The current point shall be completed.
If, at the conclusion of that point, neither team has reached the score cap, one (1) goal shall be added to the leading team’s score.
The adjusted score shall become the new game-winning target.
Play shall continue until a team reaches this target.
The number of time-outs available to each team shall remain unaffected by the time cap.
Tie Breakers
Number of games won, counting only games between the tied teams.
Fewest games forfeited.
Goal difference, counting only games between the tied teams.
Goal difference, counting games against all common opponents.
Goals scored per game, counting only games between the tied teams.
Goals scored per game, counting games against all common opponents.
If still tied:
Each team nominates one player to throw one disc from behind the goal line to the far brick mark.
Throwing order shall be determined by a disc toss or other random method.
Teams are ranked by distance from disc resting place to brick mark (closest to furthest).
Roster Submission
All teams must complete and submit their roster by 20th April 2026 via Ultiscore.
Team roster must include a minimum of 18 players and a maximum of 20 players.
At least 50% of the team, including captains and spirit captains, must possess WFDF Advanced Certification (2025–2028).
Jersey Policy
Player Numbers
Each player in a team must have a unique number between 0–99.
Jersey Colours
Each team must have at least two sets of jerseys light or dark (Home & Away)
Scorekeeper's Policy
Appointment
Each game will have an official scorekeeper assigned by the Tournament Organizer.
Responsibilities
Scorekeepers are responsible for:
Recording and updating the score.
Tracking game statistics (as directed by the organizers).
Limitations
Scorekeepers will not provide rulings, interpretations, or advice on the rules of the game.
Team Responsibility
Teams are fully responsible for adhering to the tournament rules and regulations.
Teams must inform the scorekeeper immediately if discrepancies in score or stats are observed.
Timing Policy
Running Clock
All games are played with a running central clock according to the scheduled game duration.
Stoppages
The game clock shall only stop in the following situations:
Spirit Time-Out – initiated by team captains in accordance with WFDF Spirit Guidelines.
Weather Suspension – e.g., lightning, unsafe playing conditions, or other safety concerns as determined by the Tournament Director or Game Officials.
Resumption
Upon resumption of play, the Tournament Director will confirm:
Remaining game time, or
Any adjustments (e.g., shortened games, modified caps) necessary to maintain the overall schedule.)
Lightning Detection & Game Suspension
Games may be suspended if conditions inside or around the venue are deemed unsafe, including but not limited to:
Lightning or thunderstorms within the vicinity.
Heavy rain or flooding affecting the playing surface.
Extreme haze or poor air quality.
Structural or safety concerns within the venue.
An official announcement by the Tournament Director (TD) or Game Officials shall signal the suspension of play.
Lightning-Specific Procedures
If lightning is detected within 10 km (6 miles) of the venue, all games will be immediately suspended.
The 30–30 rule shall apply: if the interval between seeing lightning and hearing thunder is 30 seconds or less, play must be stopped.
Upon suspension, all players, officials, and spectators must seek shelter in safe areas:
Indoor facilities or enclosed buildings
Fully enclosed vehicles with windows closed
The following areas shall not be used as shelter:
Open fields
Under trees
Metal structures
Tents without proper grounding
Waiting Period & Resumption of Play
Play will remain suspended for a minimum of 30 minutes after the last observed lightning strike within 10 km.
Each subsequent lightning strike shall reset the 30-minute waiting period.
The Tournament Director, in consultation with Game Officials and team captains, shall determine whether to:
Resume play
Delay play further, or
Cancel affected games
Game Adjustments Following Lightning Delays
If delays significantly impact the tournament schedule, the Tournament Director may implement one or more of the following adjustments:
Shortened game durations (e.g., reduced time or point caps).
Modified tournament format (e.g., adjusted bracket progression).
Rescheduling of key games, where feasible.
Cancellation of games where resumption is not possible.
Determining Game Results for Canceled Matches
If 50% or more of a game has been completed, the score at the time of stoppage shall be considered final.
If less than 50% of the game has been completed and the match cannot resume, the current score at the time of stoppage shall be used to determine the game result
In the event of a tied score when play is stopped and cannot resume:
The game may be declared a draw during pool play or group stages.
In elimination rounds, a coin toss conducted by the Tournament Director shall determine the winner.
If no score has been recorded or both teams have zero points, the game may be declared a no contest and excluded from standings.
Communication & Updates
Official updates regarding weather delays and cancellations shall be communicated through:
On-site announcements by the Tournament Director, and
Official tournament website or social media platforms.
Teams are responsible for staying informed and prepared to resume play once conditions allow.



