Score Cap
Juara, Datuk Divisions
15 goals
Santai Division
Pool Matches: 11 goals.
Crossover / Knockout: 13 goals.
Final: 15 goals.
Half-Time Target
Juara, Datuk Divisions
8 goals
Santai Division
Pool Matches: 6 goals.
Crossover / Knockout: 7 goals.
Final: 8 goals.
Half-Time Cap & Procedure
Juara, Datuk Divisions
Triggered at 8 goals. If neither team reaches 8 goal by 55 mins, halftime occurs after current point.
Mirror Half
At half-time, teams shall switch playing ends.
Santai Division
Group Stage / Pool Play
If 30 minutes elapse before a team reaches the half-time target (6 goals), the current point shall be completed.
Half-time shall then occur immediately.
No +1 rule shall apply.
Crossover / Knockout / Finals (35 or 45 minutes cap)
If the half-time cap is reached before the target, the current point shall be completed.
If no team has reached the half-time target, +1 goal shall be added to the leading team’s score.
This adjusted score becomes the new half-time target.
Play continues until a team reaches the new target.
Mirror Half
At half-time, teams shall switch playing ends.
Half Time Break
Juara, Datuk Divisions
5 Mins
Santai Division
Pool Matches: No break.
Crossover / Knockout Matches: No break.
Final: 5 minutes (game clock does not stop)
Time Out
Each team is entitled to two (2) time-outs per game.
Each time-out shall last 75 seconds.
Time Cap
Juara, Datuk Divisions
100 mins; play continues until current point finishes.
Santai Division
Pool Matches (Group Stage)
A time cap shall occur at the scheduled end of game time (60 minutes), if neither team has reached the score cap.
The current point shall be completed.
At the conclusion of that point, the game shall end, regardless of whether the score cap has been reached.
No +1 adjustment shall apply in Pool Matches.
If the game is tied at the conclusion of the point, an additional point shall be played (“universe point”) until a winner is determined.
Crossover / Knockout / Finals
A time cap shall occur at the scheduled end of game time (70/90 minutes), if neither team has reached the score cap.
The current point shall be completed.
If, at the conclusion of that point, neither team has reached the score cap, one (1) goal shall be added to the leading team’s score.
The adjusted score shall become the new game-winning target.
Play shall continue until a team reaches this target.
The number of time-outs available to each team shall remain unaffected by the time cap.
Tie Breakers
Number of games won, counting only games between the tied teams.
Fewest games forfeited.
Goal difference, counting only games between the tied teams.
Goal difference, counting games against all common opponents.
Goals scored per game, counting only games between the tied teams.
Goals scored per game, counting games against all common opponents.
If still tied:
Each team nominates one player to throw one disc from behind the goal line to the far brick mark.
Throwing order shall be determined by a disc toss or other random method.
Teams are ranked by distance from disc resting place to brick mark (closest to furthest).
Roster Submission
All teams must complete and submit their roster by 20th April 2026 via Ultiscore.
Team roster must include a minimum of 18 players.
At least 50% of the team, including captains and spirit captains, must possess WFDF Advanced Certification (2025–2028).