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Event Details
Format
Event FAQs
Location
Field Layout
EVENT DETAILS
DATE
18th - 19th April 2026
VENUE
Hevea Arena & RRIM Football Turf, Selangor
TEAM FEE
Team Fee: RM1,500
Player Fee: RM150 per person
PLAYERS
Minimum 18 Players in a team
CATEGORIES
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Kings Division
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Queens Division
TIMELINE
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Bidding Period
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24 Nov - 15 Dec 2025
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Successful Bid Announcement
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22 Dec 2025
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Team Fee Due
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11 Jan 2026
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Full Payment Due
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1 Mar 2026
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Roster & Custom Design Submission
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1 Mar 2026
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Grouping Announcement
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4 Apr 2026
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DIVISIONS, POOL & GENDER RATIO
Divisions & Pool Format
• King's Division: 16 teams → 4 pools of 4 teams each.
• Queen's Division: Round robin (all teams play each other). Top 2 after round robin proceed to Finals.
GAME DURATION
• Pool Matches (Group Stage): 70 minutes.
• Crossover / Pre-Quarters / Knockout / Placement: 70 minutes.
• Finals: 90 minutes.
Score Cap
• Pool Matches: 13 goals.
• Crossover / Knockout: 13 goals.
• Final: 15 goals.
Half-Time Target
• Pool Matches: 7 goals.
• Crossover / Knockout: 7 goals.
• Final: 8 goals.
Half-Time Cap & Procedure
• Group Stage / Pool Play
• If 35 minutes elapse before a team reaches the half-time target (7 goals), the current point shall be completed.
• Half-time shall then occur immediately.
• No +1 rule shall apply.
• Crossover / Knockout / Finals (35 or 45 minutes cap)
• If the half-time cap is reached before the target, the current point shall be completed.
• If no team has reached the half-time target, +1 goal shall be added to the leading team’s score.
• This adjusted score becomes the new half-time target.
• Play continues until a team reaches the new target.
• Mirror Half
• At half-time, teams shall switch playing ends.
Half Time Break
• Pool Matches: No break.
• Crossover / Knockout Matches: 2 Minutes
• Final: 5 minutes (game clock does not stop)
Time Out
• Each team is entitled to two (2) time-outs per game.
• Each time-out shall last 75 seconds.
Time Cap
Pool Matches (Group Stage)
• A time cap shall occur at the scheduled end of game time (70 minutes), if neither team has reached the score cap.
• The current point shall be completed.
• At the conclusion of that point, the game shall end, regardless of whether the score cap has been reached.
• No +1 adjustment shall apply in Pool Matches.
• If the game is tied at the conclusion of the point, an additional point shall be played (“universe point”) until a winner is determined.
Crossover / Knockout / Finals
• A time cap shall occur at the scheduled end of game time (70 / 90 minutes), if neither team has reached the score cap.
• The current point shall be completed.
• If, at the conclusion of that point, neither team has reached the score cap, one (1) goal shall be added to the leading team’s score.
• The adjusted score shall become the new game-winning target.
• Play shall continue until a team reaches this target.
• The number of time-outs available to each team shall remain unaffected by the time cap.
Tie Breakers
• Number of games won, counting only games between the tied teams.
• Fewest games forfeited.
• Goal difference, counting only games between the tied teams.
• Goal difference, counting games against all common opponents.
• Goals scored per game, counting only games between the tied teams.
• Goals scored per game, counting games against all common opponents.
• If still tied:
• Each team nominates one player to throw one disc from behind the goal line to the far brick mark.
• Throwing order shall be determined by a disc toss or other random method.
• Teams are ranked by distance from disc resting place to brick mark (closest to furthest).
Roster Submission
• All teams must complete and submit their roster by 1st March 2026 via Ultiscore.
• Team roster must include a minimum of 18 players.
• At least 50% of the team, including captains and spirit captains, must possess WFDF Advanced Certification (2025–2028).
Jersey Policy
Player Numbers
• Each player in a team must have a unique number between 0–99.
Jersey Colours
• Each team must have at least two sets of jerseys light or dark (Home & Away)
Scorekeeper's Policy
Appointment
• Each game will have an official scorekeeper assigned by the Tournament Organizer.
Responsibilities
• Scorekeepers are responsible for:
• Recording and updating the score.
• Tracking game statistics (as directed by the organizers).
Limitations
• Scorekeepers will not provide rulings, interpretations, or advice on the rules of the game.
Team Responsibility
• Teams are fully responsible for adhering to the tournament rules and regulations.
• Teams must inform the scorekeeper immediately if discrepancies in score or stats are observed.
Timing Policy
Running Clock
• All games are played with a running central clock according to the scheduled game duration.
Stoppages
• The game clock shall only stop in the following situations:
• Spirit Time-Out – initiated by team captains in accordance with WFDF Spirit Guidelines.
• Weather Suspension – e.g., lightning, unsafe playing conditions, or other safety concerns as determined by the Tournament Director or Game Officials.
Resumption
• Upon resumption of play, the Tournament Director will confirm:
• Remaining game time, or
• Any adjustments (e.g., shortened games, modified caps) necessary to maintain the overall schedule.)
Heat Break
• Decisions will be made based on the current weather conditions. Announcements will be made accordingly.
Games may be suspended if conditions inside or around the venue are deemed unsafe, including but not limited to:
• Lightning or thunderstorms within the vicinity.
• Heavy rain or flooding affecting the playing surface.
• Extreme haze or poor air quality.
• Structural or safety concerns within the venue.
An official announcement by the Tournament Director (TD) or Game Officials shall signal the suspension of play.
Lightning-Specific Procedures
• If lightning is detected within 10 km (6 miles) of the venue, all games will be immediately suspended.
• The 30–30 rule shall apply: if the interval between seeing lightning and hearing thunder is 30 seconds or less, play must be stopped.
• Upon suspension, all players, officials, and spectators must seek shelter in safe areas:
• Indoor facilities or enclosed buildings
• Fully enclosed vehicles with windows closed
• The following areas shall not be used as shelter:
• Open fields
• Under trees
• Metal structures
• Tents without proper grounding
Waiting Period & Resumption of Play
• Play will remain suspended for a minimum of 30 minutes after the last observed lightning strike within 10 km.
• Each new lightning strike resets the 30-minute waiting period.
• The Tournament Director, in consultation with Game Officials and team captains, shall determine whether to:
• Resume play
• Delay play further, or
• Cancel affected games
Game Adjustments After Lightning Delay
• If delays significantly impact the tournament schedule, the Tournament Director may implement one or more of the following adjustments:
• Shortened game durations (e.g., reduced time or point caps).
• Modified tournament format (e.g., adjusted bracket progression).
• Rescheduling of key games, where feasible.
• Cancellation of games where resumption is not possible.
Determining Game Results for Canceled Matches
• If 50% or more of a game has been completed, the score at the time of stoppage shall be considered final.
• If less than 50% of the game has been completed and the match cannot resume, the current score at the time of stoppage shall be used to determine the game result
• In the event of a tied score when play is stopped and cannot resume:
• The game may be declared a draw during pool play or group stages.
• In elimination rounds, a coin toss conducted by the Tournament Director shall determine the winner.
• If no score has been recorded or both teams have zero points, the game may be declared a no contest and excluded from standings.
Communication & Updates
• Official updates regarding weather delays and cancellations shall be communicated through:
• On-site announcements by the Tournament Director, and
• Official tournament website or social media platforms.
• Teams are responsible for staying informed and prepared to resume play once conditions allow.

Kings & Queens Division
• Trophy: Champion
• Medals: Champion, 1st Runner Up, 2nd Runner Up
Individual Awards
• Overall MVP Men & Women
• Top Scorer Men & Women
• Top Assist Men & Women
Spirit Awards
• Both Divisions
• Breakfast & Lunch
• Insurance
• Tournament Merchandise OR Custom Jerseys (Team to choose one; additional RM10 per player applies for custom jerseys, T&C Applies)
• Free flow water & ice
• Player Tents
• Photograhy & Videography
• Ambulance & Medic
• Special Refreshments
• Live Streaming
Teams may complete the payment via the following methods:
• Local Bank Transfer – Direct transfer to Ultimate Outdoor Venture’s company account (details provided in the registration form).
• International Bank Transfer – For overseas teams, please make sure any bank or currency conversion fees are covered on your side so that the full team fee amount is received by the organiser.
💡 Note: All transaction and processing fees are to be borne by the team.
How to get it
• Teams can choose between the Standard Tournament Player Merchandise or Custom Team Jerseys (additional RM10 per player).
• This is a team-level decision — all players on the same team must choose the same option.
• Teams that select the standard merchandise may still order custom jerseys separately, following the prices listed in the Pricing Guide.
• Extra orders for both merchandise and custom items are allowed (see Pricing Guide).
Ordering & Payment
• Teams are responsible for confirming sizes and quantities.
• All payments are made to Ultimate Outdoor Venture, and prices will be provided by the tournament organizers.
• Jerseys larger than 3XL will incur an additional charge of RM10 per jersey.
• The tournament organizers will coordinate with Titan Apparel to facilitate the order process.
• Collection can be made during the tournament. Teams may request advanced collection, but any delivery cost must be borne by the team.
Material & Pricing
• Pricing List (https://docs.google.com/spreadsheets/d/1ws5Q-O5PhEP2zyqPruXNITeKOh449bUE/edit?gid=72705559#gid=72705559)
• Material: Ultron or Interlock
Branding Requirement
• The KQ Logo must be placed on the left sleeve.
• Download the logo here.(https://drive.google.com/file/d/1Q5LQzBUhziVJna7-FXiTDo_S2n0lMwj7/view?usp=sharing)
• Do not modify the logo to ensure a consistent appearance across all jerseys.
Submission Guidelines
• Teams must provide their own jersey design. Templates are provided.
• Email your design and material selections to uovsports@gmail.com with the order form attached.
• The organizers will respond with an invoice (if payment is needed) and confirmation of the template.
• Design requirements:
• Must be in AI (Adobe Illustrator) format. This is our template.(https://drive.google.com/file/d/1RnSuZrYhyqE6v2Va6nUkxw1Zcqi3jwoS/view?usp=sharing)
• All elements inside the AI file must be in vector format. Images (rasterized graphics) are not accepted, as they may affect production quality.
• Must include the font used in the design.
• KQ Logo must be placed on the left sleeve without any modification.
• Numbers:
• Numbers are to be printed on the back only.
• Additional charges of RM5 per jersey apply if numbers are printed two-sided.
• Submission Deadline
• 1st March 2026
Order Form
• Teams must complete the official order form to submit their design and selections. Submit before the deadline.
• Download the order form here.(https://docs.google.com/spreadsheets/d/1ws5Q-O5PhEP2zyqPruXNITeKOh449bUE/edit?usp=sharing&ouid=104900349215030948180&rtpof=true&sd=true)

TIME TO CLAIM THE THRONE
WHO WILL BE CROWNED THE NEXT KING AND QUEEN OF ULTIMATE?
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